Branches
A branch is an independent release channel for a game. Each branch can point players to a different sequence of published versions.Common branch strategies
Private branch availability depends on your active plan and permissions.
Design recommendations
- Keep one clearly identified production branch.
- Avoid creating branches without a defined audience.
- Use predictable names such as
stable,beta, orqa. - Restrict private branches to the users who need access.
- Do not use a branch as a substitute for versioning.
Publishing to a branch
When uploading through the interactive CLI, choose the destination branch carefully. The selected branch determines which players can receive the release.Branch permissions
Access can be influenced by:- Workspace membership.
- User or player permissions.
- Branch visibility.
- Plan capabilities.
- Launcher and game configuration.

